
2019-01-25
Patch
All stats listed are for MK1. MK2 and MK3 also have the relevant changes.
Pulse Ray damage increased: 850 -> 900
Pulse Ray ability damage increased: 3,400 -> 4,500
Flak damage increased: 250 -> 300
Flak ability projectile count increased: 5 -> 6
Flak ability recharge increased: 20 -> 25
Swarm Rocket damage increased: 200 -> 250
Swarm Rocket cpu decreased: 30 -> 20
Swarm Rocket reload decreased: 9sec -> 8sec
Swarm Rocket ability projectile count increased: 16 -> 18
Power Armor armor increased: 7,500 -> 8,000
X10 Ability damage decreased: 3,200 -> 2,800
Pulse Ray buffed to make it worth while getting in close, as one of the closest range weapons it should be scary to be next to.
Flak buffed across the board due to its cpu requirement being on the high side.
Swarm cpu reduced as it was one of the highest, it also has a buff to ensure its damage is balanced.
X10 Ability was doing really high damage due to its instant hit fire and range.
Power Armor slight buff to improve armor tanking builds.
You might notice your fleet strength changes, this is due to the balancing.
This weekend event will also run with DOUBLE EXP and DOUBLE TECH drops!
The next update will be next week, it will include the ship hanger so you can store many more ships without having to use a fleet slot.
It also has some reworked screens ( e.g. ship building ) to make things easier, along with some more tutorials.
The sector screen will allow you to look around freely without having to move your ship.
There is a new ship inspector screen to allow you to view loadouts of ships faster, this might also get added to battle reports so you can view ship you fought with/against.
I will also update the roadmap soon with more incoming updates.